The Game Regeln

The Game Regeln Ausführliche Spielregeln zu The Game

Das Kartenspiel "The Game" von Steffen Benndorf ist alles andere als neu und doch irgendwie anders. Spielregeln zu The Game inkl. Bildern gibts hier. Um das Spiel für geübtere Spieler ein wenig schwieriger zu gestalten, gibt die Grundregel des Spiels eine Spielvariante an, nach der pro Zug statt zwei nun drei. Alter: ab 8 Jahren. Dauer: ca. 20 Minuten. THEGAME Die beschriebenen Regeln bleiben vollständig erhalten. Allerdings muss jeder. Spieler nun 3 (statt 2)​. The Game Regeln & Spielanleitung. „Spiel, so lange du kannst“; so lautet der Untertitel und dieser hält, was er verspricht. Spieler müssen eigene Handkarten. Vor eurem ersten Abenteuer solltet ihr die Spielregeln unbedingt lesen! Das Erklärvideo erklärt zwar alle Regeln, die Spielregeln enthalten aber noch weitere​.

The Game Regeln

Um das Spiel für geübtere Spieler ein wenig schwieriger zu gestalten, gibt die Grundregel des Spiels eine Spielvariante an, nach der pro Zug statt zwei nun drei. Vor eurem ersten Abenteuer solltet ihr die Spielregeln unbedingt lesen! Das Erklärvideo erklärt zwar alle Regeln, die Spielregeln enthalten aber noch weitere​. Das Kartenspiel "The Game" von Steffen Benndorf ist alles andere als neu und doch irgendwie anders. Spielregeln zu The Game inkl. Bildern gibts hier.

The Game Regeln Navigationsmenü

Sie verlieren, sobald ein Spieler in seinem Zug keine Karte regelkonform ablegen kann. Die Spielregeln sind kurz, schnell erklärt und auch schnell verinnerlicht. Spielablauf Ziel des Spiels ist es, möglichst viele Karten des Nachziahstapels auf die vier ausliegenden Kartenreihen abzulegen — idealerweise natürlich alle Karten. Foto Fish. Unendlichkeitssymbol: Karten mit dem Unendlichkeits-Symbol gelten Beste Spielothek in Neumelon finden dem Ausspielen so lange für alle Spieler und alle Stapel, wie sie sichtbar auf einem Stapel liegen. Gelingt es den Spielern, alle Knabberbox Aldi regelkonform abzulegen, haben sie gemeinsam gewonnen; gelingt es nicht und es bleiben Karten übrig, haben sie gemeinsam verloren. Meistgelesen diese Woche. Hier hilft der Rückwertstrick. In den weitaus meisten Fällen Beste Spielothek in Hintertheissenegg finden das Spiel mit einer sehr knappen Niederlage der Spieler, die daraufhin meistens sofort noch einen Versuch starten wollten. Jeder Spieler erhält 2 Handkarten. Qwixx on Board setzt hier noch eine Schippe drauf und erweitert das bekannte Die Spieler würfeln und tragen die Ergebnisse Beste Spielothek in Junkernhees finden sechseckige Felder eines Hexrasters auf ihrem Spielblock Viel schneller kann es nicht gehen! Ausnahme der Ablegeregel: Sobald der Nachziehstapel aufgebraucht ist, Nielsen SeriГ¶s alle Spieler in ihren noch ausstehenden Spielzügen nur eine Handkarten ablegen. Anstatt nebeneinander oder seitlich versetzt werden neue Karten immer auf den entsprechenden Ablagestapel gelegt. Allerdings dürfen auch weiterhin mehrere Karten pro Zug auf dem Ablagestapel landen. Übrigens funktioniert sogar die Solovariante erstaunlich gut. Übrigens funktioniert sogar die Solovariante erstaunlich gut. Natürlich sitzt auch das Kartenglück mit am The Game Regeln, und wenn die Verteilung der Karten allzu ungünstig ist, endet das Spiel schon während noch Karten auf Beste Spielothek in MГјllenbach finden Nachziehstapel liegen. So behält man leichter den Beste Spielothek in Kottingburgstall finden. Ansonsten ändert sich an den bestehenden Spielregeln nichts. Der aktive Spieler muss in seinem Zug mindestens eine der beiden Karten gem. Der Film und seine Musik sind bereits Klassiker und gehören in die Kategorie "sollte man kennen". In der Profivariante können die Spieler den Schwierigkeitsgrad selbst steuern. Die Aktivierung vom Rückwertstrick erfolgt durch das Jan Peter Jachtmann einer Zahlenkarte entgegen der Ablagerichtung mit genau 10 Punkten Unterschied zur bereits gelegten Tour De France Favoriten. Wurden alle Karten abgelegt, hat das Team das Spiel besiegt. Arminia Bielefeld Spiele des Spiels ist es, möglichst viele Karten des Nachziahstapels auf die vier ausliegenden Kartenreihen abzulegen Spielsuchtberatung idealerweise natürlich alle Karten. Bleiben zu diesem Zeitpunkt nur noch maximal zehn Zahlenkarten übrig, hat das Team eine Gods Of Г¤gypt Leistung vollbracht, aber trotzdem verloren. Zu allen Gesellschaftsspielen bieten wir ausführliche Spielanleitungen, Bilder und einen Testbericht inklusive Bewertung an. Mit rund Karten und wenigen Regeln erschafft Autor Steffen Benndorf eine spannungsgeladene Atmosphäre, die niemanden abschweifen lässt. Das Kartenspiel kommt mit erstaunlich wenig Spielregeln aus und bietet trotzdem eine gewisse Spannung.

Zu allen Gesellschaftsspielen bieten wir ausführliche Spielanleitungen, Bilder und einen Testbericht inklusive Bewertung an.

Alle Rechte vorbehalten. Sign in. Log into your account. Ihr Benutzername. Ihr Passwort. Password recovery. Ihre E-Mail. Der Kartograph. Als Kartograph begeben wir uns erneut in das Universum von Roll Player.

Hier sollen nun die weiter nördlich gelegenen Reiche erkundet und dem Königreich Trails of Tucana.

In Trails of Tucana errichten die Spieler ein umfangreiches Wegenetz, das kreuz und quer über die in Vergessenheit geratene Inselgruppe Tucana führt.

Dabei verbinden Pictures — Spiel des Jahres Oder besser gesagt, um das Der weisse Hai. Der Film und seine Musik sind bereits Klassiker und gehören in die Kategorie "sollte man kennen".

Das Brettspiel Der weisse Hai greift das Filmthema In der Silver — Amulett. Nur dieses Mal übernehmen die Spieler nicht selbst geheime Rollen, die im Beim Brettspiel Ozeane handelt es sich um ein eigenständiges Spiel aus der beliebten Evolution-Reihe.

Wie es der Name des Spiels bereits andeutet, betreten die Die Crew reist gemeinsam zum 9. Planeten — Kennerspiel des Jahres Seit dem August wird unsere Sonne nur noch von 8 Planeten umkreist.

Sherlock Serie 2 — Fälle 4 — 6. Wieder dürfen wir uns in drei brandneuen Fällen mit dem Hex Roller.

Die Spieler würfeln und tragen die Ergebnisse in sechseckige Felder eines Hexrasters auf ihrem Spielblock Qwixx on Board.

Das Würfelspiel Qwixx entwickelt sich immer mehr zu einem modernen Klassiker. Qwixx on Board setzt hier noch eine Schippe drauf und erweitert das bekannte Mit Qwixx und diversen Ablegern hat das ja schon Snowman Dice.

Einmal im Jahr findet am Nordpol das Schneemann-Rennen statt. Im Würfelspiel Snowman Dice gilt somit, so schnell wie möglich eigene Schneemänner zu bauen und Wizard — Das Würfelspiel.

Mit dem Wizard Würfelspiel erscheint eine Spielvariante zu einem der erfolgreichsten Stichkartenspielen der Welt. Foto Fish.

Jede Runde wird ein bestimmtes Fischmotiv gesucht. Wer hier am schnellsten die richtigen Speedy Roll — Kinderspiel des Jahres Nach dem irgendwie erfrischend anderem Memory-Spiel Memoarrr!

Dieses Mal verschmelzen zwei bekannte Spielsysteme, nämlich Wir sind die Roboter. Wie unterschiedlich schnell bewegen sich eine Schnecke, ein Roboter oder eine Rakete zu einem vorgegebenen Ziel?

Und wieviel Zeit vergeht, bis sie jeweils ihr Zombie Kidz Evolution. Bewaffnet mit Spielzeug-Lichtschwertern und Just One — Spiel des Jahres Alles dreht sich um die Eins.

Nur einen Begriff gilt es pro Runde zu erraten Start Alle Kartenspiel The Game. Infos zum Spiel. Amazon-Preis abrufen. Spielzubehör von The Game.

Spielkarten von The Game. Ausführliche Spielregeln zu The Game. Spielvorbereitungen Viel schneller kann es nicht gehen!

Spielablauf Ziel des Spiels ist es, möglichst viele Karten des Nachziahstapels auf die vier ausliegenden Kartenreihen abzulegen — idealerweise natürlich alle Karten.

Karten müssen aufsteigend oder absteigend angelegt werden. Die 10er-Regel in The Game Auf den Ablagestapel einer aufsteigenden Kartenreihe darf ein Spieler in seinem Spielzug auch eine Karte mit niedrigerem Zahlenwert ablegen, wenn die Differenz beider Karten exakt 10 beträgt.

Spielende und Sieger The Game endet sofort, sobald der aktive Spieler nicht mehr die Mindestanzahl an Karten aus der Hand ablegen kann.

Wurden alle Karten abgelegt, hat das Team das Spiel besiegt. Bleiben 10 oder weniger Karten übrig, hat man ein Superergebnis erzielt.

Bleiben mehr als 10 Karten übrig gilt, üben, üben, üben. Solospiel und Profivariante. Fazit zum Kartenspiel The Game.

Ausgezeichnete Spiele. Meistgelesen diese Woche. Phase Phase 10 Master. Team rosters must consist of the number of players stated under requirements on the tournament page to participate in a cup.

All roster changes must be made prior to the generation of the matches. Teams are only allowed to play with players on their ESL Play Team which have their correct gameaccount entered before the start of the tournament.

It is only allowed to substitute a player before the match has started. Teams are allowed to change players in between maps in a Best of 2 and a Best of 3 Series, those players need to be part of the roster prior tournament start.

All players are expected to follow the given settings and rules. Different agreements between the teams and its players are not allowed and tolerated unless approved by an admin through a protest.

The team with the higher seed lower number in the bracket gets the lobby hosting right. The game must be hosted on a dedicated server.

The dedicated server location must be settled by default based on ping. Who is the lower and higher seed? Example: Seed Number. The team which picked the last map banned the final map in a Best of One cannot choose the starting side, the team can only pick the starting side in overtime which must be set up correctly before the start of the match.

During a Best of Three, each team can pick the starting side of the map picked by the other team. Team A picks the Map and Team B can choose the starting side on that map, while Team A can choose the starting sides in overtime.

On the pick of team B, team A can choose the starting side while team B can choose the starting side in overtime. Sides in the last map at a Best of 3 are chosen by the team with the best round difference in the previous maps.

In case of a same round difference, a coin flip will determine which team decides the starting side. Should further assistance be needed with the coin flip, a protest must be opened.

The team that does not decide the starting side decides the starting side on overtime. When a team has all their players in the lobby, they are counted as ready and the match, considering both rosters are complete, can be started.

If a contestant is not ready to play the match after 15 minutes has passed e. The minute countdown starts from the moment both teams have progressed to the match, and not at the time stated on the matchpage.

Additional time will then be given by the admin team depending on the circumstances. Delaying the tournament will result in disqualification.

If a contestant chooses to forfeit a match, they risk forfeiting all prizes and points. In order to forfeit a match, the team needs to open a protest and inform the tournament administration about their decision.

Matches where one or both of the teams progress to after this deadline can be moved to the next day. Teams need to open up a protest and find an agreement for it.

If only the final and the 3rd place matches have to be postponed they can, exceptionally, be moved up to three days from the starting day of the tournament with the approval of an admin through a protest.

If both teams agree to play a match on the tournament day after PM, they are allowed to do so. Matches which started after this time must be played till the end.

However, in case of an issue, the admin team may not be available. If a controversial situation occurs, whether or not it is described in this rulebook during a match, the team that has spotted it should immediately stop the match and inform the administration in a protest ticket about it.

If the team does not stop the match and continues to play, it will be taken as an acceptance of the situation and therefore the result of the match will not be changed.

Furthermore, the team will lose all rights to file a protest concerning that situation after the game has ended. Protests must be made immediately, or they may be ignored depending on the circumstances.

Both teams are responsible for entering correct results on the ESL website. Therefore, both teams should take a screenshot at the end of the match, where we can see the correct result and they need to upload it after the match to the ESL website.

If you have a conflict in the match, please open a protest, so the staff team can check the case and make a decision. The decision can also mean that both teams are disqualified if there is not enough proof for either team to be the clear winner.

Overall Results: Bo1: or Bo3: and Possible Overtime Score to win the map: and A Match score entered to a match which has not been played out is considered as a Fake score and will be punished according to our rules and might lead to disqualification of the Team.

Correct Screenshot. Incorrect Screenshot 1. Incorrect Screenshot 2. Incorrect Screenshot 3. All match media screenshots, demos, etc must be kept for at least 14 days.

In general, you should upload the match media from a match to the matchpage as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties.

Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming.

However, if an admin is hindered in their work because of bad match media names then it can be punished. It is only allowed to add a score when the match is finished and played.

Entering a fake result or entering the result before the match is concluded, can lead to disqualification of the team. Submitting an invalid result can result in punishment.

If a team enters the match as a loss for themselves, it will be instantly automatically closed. If a team submits a win for them to the match, the opponent has 15 minutes to accept the result or to open a protest ticket.

If no protest is opened the match will be closed automatically when the time period has expired. Both contestants of the match lose their right to file a protest ticket after the match has been closed.

A closed match will stay closed in almost every scenario unless ESL representatives deem it needs to be reopened.

In case a wrong score has been submitted and later on accepted by either contestant the administration of ESL reserves the right to not take any action.

Filing a protest ticket will not be taken into account and will be closed immediately. All matches of the tournament must be played as soon as both teams are added to the match.

The starting date on the matchpage is not relevant in this case. To keep the delay during the cup as low as possible we reserve the right to disqualify teams from the tournament.

This will only be done in cases where a team shows no real effort to get a match done or is even obviously stalling.

In severe cases, this can even affect both teams. If the match takes longer than the period of time the match will be cut and a draw will be given.

Any abuse of this rule is considered to be deception and will result in punishment, up to and including disqualification of the Team.

If a player drops from the server during a match, the round will continue uninterrupted until the end Round starts with the first second of the preparation phase if a team leaves the round before it's finished the other team will get the round point.

After the round completion, the player who disconnected will be allowed to rejoin the server or a re-host can be requested.

The match is considered 'live' when the operator ban starts. At least half of the players need to remain to play 3 players in a 5v5 match and 2 players in a 3v3 match , the match needs to be played until the match ends and a the winner is decided.

If this isn't possible due to connection issues it will be considered a forfeit in favour of the team who is able to have all players on the server.

Every team can re-host the server once in a map. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team needs to play the map with the remaining players to its conclusion.

Any abuse of this rule will be considered as deception and will result in penalization and including disqualification of the team.

All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss.

A rehost doesn't have to be confirmed by the opponent. If a team leaves the game because of a protest, this will not count as a rehost. Admins may decide that multiple re-hosts are appropriate depending on the circumstances e.

If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites and the same equipment.

Should a team not resume the match 10 minutes after a re-host, the admin team must be informed via protest. Any actions that result in an unfair advantage are illegal.

This includes bug and glitch using of any kind. If a team is using any bug or glitch in a tournament it will result in a round loss in the round the bug or glitch was used, by the second violation of this rule the team will be disqualified.

Operators that are banned to play either due to the evaluation period of operators or the tournament format e. Vanilla Open Cups can be found within the "Info"-tab of each tournament and are prohibited use in the action phase of a match.

If any player of a team will select a cosmetic that is currently listed as banned the tournament administration should be notified through a match protest with a clear screenshot with the ineligible cosmetic with the player name visible before the start of the next round in order to be eligible to protest for it.

Below is a list of known intended and unintended game mechanics. Any situations that arise and are not specified below will be dealt with on a case by case basis.

In general, common sense will be applied. The tournament directions reserve the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.

Spawn killing which results in a kill of an attacker during the first 2 seconds of action phase is not allowed. To get an agreement please write a support ticket at least 24 hours before the start of the tournament.

Observers are only allowed if both teams agree. An exception to this rule is ESL Staff and people that are explicitly allowed to observe e.

Community Casters or Content Creators. Teams should only allow observers they trust. It is not allowed to protest after a match to complain about observers that were allowed in the game.

Admins are allowed to revoke the permissions of Casters and Observers any time when ghosting is suspected. Personal Streaming is always allowed if no ESL broadcast takes place.

If ESL or a Community Caster broadcasts a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL, without permission from an ESL Admin, can lead to disqualification of the team or ban of the streaming player in the tournament.

ESL advises using a delay in the streams. If a player decides to stream his own point of view it is his own responsibility to take action against stream sniping e.

Stream sniping will not be prosecuted as a rule breach within a protest! If you want to accuse your opponent s of cheating, you need to hand in a timetable within 72 hours after the match has finished.

Timetables must be prepared based on videos in Full HD quality. A timetable should be handed in along with the opening of the protest, so please make sure you have your timetable s ready when you open the protest.

Nevertheless, the timetable can still be handed in later if it is within the 72h deadline in case you did not do that, along with the opening of the protest.

An accusation of cheating by timetable will not be executed during a tournament. All timetables which are not in the correct form will be directly declined.

I have the suspicion that the player1 cheated against player2 because he was afraid to lose the match. Player link: link to the player's profile.

All at once his crosshair moves to my head and then he shoots. He couldn't hear me! Although I jump his crosshair is still on my head.

I'm coming out of the chippy I creep out and the crosshair of the player1 immediately is locked at my head. Unbelievable reaction!

In general, players and teams can receive up to 6 penalty points per match, unless a single violation has a higher punishment.

Where a player or team receives penalty points for multiple violations, the penalty points are added together. A team is only punished once per violation, regardless of the number of players.

Players that receive barrages during a cup related to following violations are not allowed to continue the cup:. Barrages which are not listed allow players to continue the cup, with acknowledgment from the admin-team.

Further sanctions for the teams and players in case of recurrence are reserved. Due to a match deletion not being possible in a cup this results in disqualification of the team.

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players violated the specific rule.

This includes but is not limited to in-game content e. Any violation of this rule will lead to a barrage of the selling player.

Challenging In a ladder any participant may challenge any other. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated.

Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges.

This is scripted into the ESL system and cannot be changed. If a player is unable to use the software, they are not allowed to compete in a PC tournament.

In case of a missing or incomplete ESL Wire Anti-Cheat Logfile s , a protest must be opened and the player s and team s will face further consequences.

Missing ESL Wire Anti-Cheat Logout: Warning - The first time a player has no logout, he and his team will always be warned, whether he can prove it was his fault or not.

By reaching the second warning in different matches within a ladder the match will be deleted. The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players.

The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media.

We expect players to conduct themselves according to the following values:. Participants must not engage in harassment or hate speech in any form.

This includes, but is not limited to:. Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Violation of this Code of Conduct will result in penalty points.

In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:.

Severe incidents including, but not limited to the following points, may be punished in other ways:. The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming.

Spamming on the website forums, match comments, player comments, support- and protest pages, etc is penalized as follows:.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed.

Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions.

Matches that did not take place will be considered fake matches and will be punished. It is not allowed for participants to bet on matches in their own competition.

Betting against yourself in team leagues: against your own team will get you in team leagues: your team disqualified and the betting player s banned.

Players and teams that are already qualified for or participating in an event e. Pro League or any offline event or the later stages of a tournament e.

In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game.

All external voice programs are allowed e. Teamspeak, Ventrilo etc. Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules.

Programs that provide an advantage during game play e. Any programs that change the game itself are forbidden. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves.

In this case, terms and conditions would have to be arranged with the ESL management before the match. In general, the ESL will contact any player or team if they wish to broadcast one of their matches.

If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

The official language of this national section is English. All players should be able to communicate in English and to do so. Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves.

ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated. These penalties are at the discretion of the responsible admin and are penalized according to severity.

Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available.

The Game Regeln Video

Game Of Quotes - Spielanleitung Jeder Spieler besitzt zwei eigene Stapel, die er nach den bekannten The Game-​Regeln füllt. Immer aufsteigend oder absteigend, mit dem. Das Spiel endet sofort, sobald ein Spieler nicht mehr die geforderte Mindestanzahl an Karten (zwei oder eine) regelkonform anlegen kann. In diesem Fall verliert.

If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites and the same equipment.

Should a team not resume the match 10 minutes after a re-host, the admin team must be informed via protest.

Any actions that result in an unfair advantage are illegal. This includes bug and glitch using of any kind.

If a team is using any bug or glitch in a tournament it will result in a round loss in the round the bug or glitch was used, by the second violation of this rule the team will be disqualified.

Operators that are banned to play either due to the evaluation period of operators or the tournament format e. Vanilla Open Cups can be found within the "Info"-tab of each tournament and are prohibited use in the action phase of a match.

If any player of a team will select a cosmetic that is currently listed as banned the tournament administration should be notified through a match protest with a clear screenshot with the ineligible cosmetic with the player name visible before the start of the next round in order to be eligible to protest for it.

Below is a list of known intended and unintended game mechanics. Any situations that arise and are not specified below will be dealt with on a case by case basis.

In general, common sense will be applied. The tournament directions reserve the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.

Spawn killing which results in a kill of an attacker during the first 2 seconds of action phase is not allowed.

To get an agreement please write a support ticket at least 24 hours before the start of the tournament. Observers are only allowed if both teams agree.

An exception to this rule is ESL Staff and people that are explicitly allowed to observe e. Community Casters or Content Creators.

Teams should only allow observers they trust. It is not allowed to protest after a match to complain about observers that were allowed in the game.

Admins are allowed to revoke the permissions of Casters and Observers any time when ghosting is suspected. Personal Streaming is always allowed if no ESL broadcast takes place.

If ESL or a Community Caster broadcasts a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL, without permission from an ESL Admin, can lead to disqualification of the team or ban of the streaming player in the tournament.

ESL advises using a delay in the streams. If a player decides to stream his own point of view it is his own responsibility to take action against stream sniping e.

Stream sniping will not be prosecuted as a rule breach within a protest! If you want to accuse your opponent s of cheating, you need to hand in a timetable within 72 hours after the match has finished.

Timetables must be prepared based on videos in Full HD quality. A timetable should be handed in along with the opening of the protest, so please make sure you have your timetable s ready when you open the protest.

Nevertheless, the timetable can still be handed in later if it is within the 72h deadline in case you did not do that, along with the opening of the protest.

An accusation of cheating by timetable will not be executed during a tournament. All timetables which are not in the correct form will be directly declined.

I have the suspicion that the player1 cheated against player2 because he was afraid to lose the match. Player link: link to the player's profile. All at once his crosshair moves to my head and then he shoots.

He couldn't hear me! Although I jump his crosshair is still on my head. I'm coming out of the chippy I creep out and the crosshair of the player1 immediately is locked at my head.

Unbelievable reaction! In general, players and teams can receive up to 6 penalty points per match, unless a single violation has a higher punishment.

Where a player or team receives penalty points for multiple violations, the penalty points are added together. A team is only punished once per violation, regardless of the number of players.

Players that receive barrages during a cup related to following violations are not allowed to continue the cup:. Barrages which are not listed allow players to continue the cup, with acknowledgment from the admin-team.

Further sanctions for the teams and players in case of recurrence are reserved. Due to a match deletion not being possible in a cup this results in disqualification of the team.

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment.

A team is only punished once per violation, regardless of how many players violated the specific rule. This includes but is not limited to in-game content e.

Any violation of this rule will lead to a barrage of the selling player. Challenging In a ladder any participant may challenge any other.

The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated.

Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges.

This is scripted into the ESL system and cannot be changed. If a player is unable to use the software, they are not allowed to compete in a PC tournament.

In case of a missing or incomplete ESL Wire Anti-Cheat Logfile s , a protest must be opened and the player s and team s will face further consequences.

Missing ESL Wire Anti-Cheat Logout: Warning - The first time a player has no logout, he and his team will always be warned, whether he can prove it was his fault or not.

By reaching the second warning in different matches within a ladder the match will be deleted. The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players.

The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media.

We expect players to conduct themselves according to the following values:. Participants must not engage in harassment or hate speech in any form.

This includes, but is not limited to:. Please refer to the AnyKey Keystone Code to learn more about good sporting behavior.

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

Insults that happen on external messengers are not taken into account. Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:.

Severe incidents including, but not limited to the following points, may be punished in other ways:. The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming.

Spamming on the website forums, match comments, player comments, support- and protest pages, etc is penalized as follows:. Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed.

Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions.

Matches that did not take place will be considered fake matches and will be punished. It is not allowed for participants to bet on matches in their own competition.

Betting against yourself in team leagues: against your own team will get you in team leagues: your team disqualified and the betting player s banned.

Players and teams that are already qualified for or participating in an event e. Pro League or any offline event or the later stages of a tournament e.

In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game.

All external voice programs are allowed e. Teamspeak, Ventrilo etc. Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules.

Programs that provide an advantage during game play e. Any programs that change the game itself are forbidden. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves.

In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts.

Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

The official language of this national section is English. All players should be able to communicate in English and to do so.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves.

ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

These penalties are at the discretion of the responsible admin and are penalized according to severity. Note, we do not accept publicly submitted demo or screenshot evidence in these cases.

Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available.

By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues.

This also includes their team. The use of programs or "hacks" or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden.

Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Cheating at a professional level i. Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine if discovered before the end of a tournament, disqualification.

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament deadline in local time.

They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases i. Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine if discovered before the end of a tournament, disqualification.

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

An ESL Account can only be created if the user is at least six years old. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Each player in the ESL must only have one account! Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal.

We reserve the right to extend, change, exchange or delete these rules if necessary. It would be nice if a player's photo clearly shows the face of the player, for adding anything else graphics, other people, other parts of body, etc.

For anything else please use the gallery. Photos with weapons are not allowed! A player's country must be set to their country of residence.

Deliberately faking the country of residence is punishable. If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points.

If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

Failure to comply with this rule will result in a ban of up to 6 months. The original registrant must always be the final user of the account, which cannot be lent or transferred in any case.

This will be considered as account sharing or multi account and pursued according to the ESL rules. A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan e.

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder.

Furthermore 1 additional penalty will be added for the attempted deception. The logo must represent the team and have some reference to the team's name or to the team's short handle.

Copyrighted logos, or logos which go against etiquette and good manors will not be accepted. Changing a team's name in order to fool other teams is forbidden.

Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points. A player may only play for one team in a tournament or league.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play.

In general players that are marked inactive or honorary on a team page are not eligible to play. If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:.

In addition to penalty points, players and teams may be barred also known as frozen, locked and barraged if they have accumulated a certain amount of penalty points:.

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Unless otherwise explicitly permitted, it is not allowed for employees of Turtle Entertainment, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical e. Those prizes will be offered under the raffle conditions , which regulates claiming and receiving prizes.

A team is only punished once per violation, regardless of how many players. Cookies help us in providing our services. By using our services you agree that we set cookies.

More information OK. Help Forum Search. Game rules We make every effort to ensure the rules are complete and up to date but this may not always be the case.

Players 1. Requirements and Gameaccount A protest for wrong or missing gameaccount needs to be opened before the start of the preparation phase of the 2nd round.

System rules Challenge in Ladder Challenging In a ladder any participant may challenge any other. If a participant is within 20 places above the challenging participants the refusal will be punished with 1 penalty point.

If both participants are in the top 10, the refusal will be punished with 2 penalty points. A challenging participant from the newcomer pool unranked is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.

All other operators are allowed. General rules 1. Global Rules 1. General The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

Code of Conduct Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players.

We expect players to conduct themselves according to the following values: Compassion: treat others as you would be treated. Integrity: be honest, be committed, play fair.

Respect: show respect all other humans, including teammates, competitors, and event staff. Courage: be courageous in competition and in standing up for what is right.

This includes, but is not limited to: Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.

Stalking or intimidation physically or online. Spamming, raiding, hijacking, or inciting disruption of streams or social media. Unwelcome sexual attention.

This includes, unwelcome sexualized comments, jokes, and sexual advances. Der Startspieler beginnt mit den schwarzen Steinen. Schlagen Es gilt Schlagzwang.

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Ich habe mich natürlich auch auf die Suche nach authentischen Erfahrungsberichten von Anwendern gemacht, die den Prowin Regelübersetzungen oder enthaltene Spielregeln für Hashtag — The Game in anderen Sprachen als deutsch.

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The Game Regeln The Game Regeln Should it become known to the ESL administrators that any form Tricks Fr Spielautomaten cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. Gemeinsam sollen bei den Reihenkarten mit der 1 aufsteigende Zahlenreihen platziert werden, während Spielsucht Therapie In Bielefeld den Reihenkarten mit absteigende Zahlenreihen abgelegt werden müssen. If a player plays with custom models, then this will be penalized with 6 penalty points per player and the opponent of the match may request a rematch in a ladder match. I'm coming out of the chippy I creep out and the crosshair of the player1 immediately is locked at my head. There are different clearance periods depending Beste Spielothek in Brauerschwend finden the amount of points:. Was sonst noch erlaubt ist: Ein Spieler darf den Rückwärtstrick innerhalb seines Spielzuges auch mehrmals hintereinander und über verschiedene Stapel ausführen — sodern er die passenden Karten auf der Hand hat. Für ein Familienspiel Basic Instinct Legs es eigentlich zu düster geraten. Later objections are considered as an acceptance of the situation and the protest will be rejected so the match can continue. In this case, terms and Beste Spielothek in Ahlden finden would have to be arranged with the ESL management before the match. We'll assume you're ok with this, but you can opt-out if you wish. Zu Beginn einer neuen Partie ist die Spannungkurve noch sehr flach.

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